![]() ![]() Just put it into them when they reach maximum level, or the character will hit the will cap sooner and wont earn more will, wasting level ups. Speed doesn't matter because i always give the medics Icarus armor. Possessed Medikits are automatically upgraded to Nanomedikits. Battlefield Medicine is a Proving Ground Project in XCOM 2. Nanomedikits heal an extra 2 Hit Points for a total of 6. Either accuracy to hit those guardian overwatch shots, or health / will so that they themselves didn't die. Battlefield Medicine is a Proving Ground Project in XCOM 2. Although i recommend to provide the hacker (agressive specialist) with heavy armor combined with speed. Fortunately there are relatively few armors, so it didn't take that long. Unlike those, there is no way to make them instantly. Suit, however, it provides 1 more health and 1 more mobility. Sorry for doing this as a separate batch from the weapons/ammo/grenades. Suit is a unique armor comparable to the E.X.O. ![]() Maybe speed for gunslinger, but he still needs that accuracy too hit things with his pistol. Armor, are heavy armors available in the Alien Hunters DLC for XCOM 2. Sharpshooters - perception, always perception. Combine with spider / wraith / viper armor so that he still had enough mobility on the battlefield to pick good shooting positions. Heavy gunner (grenadier who shoots things and shreds their armor) - perception (accuracy). Like, honestly, the health PCS are only good early game, in late game there are better options.ĭemolition grenadier (the one who throws grenades) - speed so that he had easier time keeping up with the team and picking good positions to abuse Salvo in late game with heavy armor on. Rangers - speed (can move further) or health if you want them to survive being the closest soldier to enemy positions.
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